Der neuste Patch für Counter-Strike: GO nimmt sich unter anderem die Hitbox vor. So zeigt uns das Bild des Reddit users piccdk, wie die neue Hitbox im Vergleich zur alten in etwa aussieht.
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Die restlichen Notes beziehen sich auf kleinere Bug fixes und in den Anpassungen der Waffen.
Global Offensive Patch Notes:
ANIMATION/GAMEPLAY:
- Replaced all player body animations (Existing character models retained for demo compatibility)
- Replaced all world model weapon animation
- Updated shared player skeleton
- Re-rigged all player model geometry and player scaffold animation
- Updated animation networking to continually synchronize animation state instead of periodically latching
- Player animation sequence selection is now server-initiated
- Added new player states including bomb defusal and ladder climb poses
- Added thirdperson weapon deploy animations to more accurately represent viewmodel deploy state
- Extended all vertical aim matrix ranges to encompass the majority of vertical aim pitch so weapons line up precisely to firing angle
- Added reverse-bone-merge animation support so weapon models can store and play independent animation on the player holding them
- Added support for arbitrary numbers of articulated mechanical parts on world weapon models
- Updated weapon world model articulation points, bodygroup presets, holster positions and reverse-bone-merge skeletons
- Added physics motion to holstered attachment weapon locations
- Added support for non-polygonal capsule-shaped hit volumes, defined by a line segment and radius
- Replaced shared hitboxes with new capsule-based set
- Rebuilt player ragdoll angular constraints, physics hulls, and interaction pairs
- Ragdolls now assume more exact pose of their parent player on physics init
- Re-built animation statemachine to support blending locomotion over any weapon aim or action poses
- Enabled support for dynamic player animation layer re-ordering
- Sequence blendlayers now correctly contribute to computed cyclerate
- Added defuser cables and multimeter model
- Added hlmv support for capsule rendering, submodel attachment previewing, ragdoll constraint limit and bone name rendering, plus numerous small fixes
- Added model format support for named bodygroups, combined physics hulls, activity modifiers and animation system specific metadata
UI:
- Fixed a bug where the mini-scoreboard armor/helmet information was not displaying for coaches
- Added sv_show_voip_indicator_for_enemies server convar. If set, it will make it so the ‘voice chat’ icon shows over enemy players as well as allies when they are using their microphone.
- Added sv_showbullethits feature to visualize server-confirmed hits and near-misses on listen servers
RENDERING:
- Fixed improper stencil state in glow pass rendering
GAMEPLAY:
- Added dynamic player culling to prevent players and weapons poking through thin walls and revealing their position
- M4A1-S:
- Reduced price
- Reduced armor penetration
- Reduced ROF
- Increased base spread
- Zeus x27
- Reduced price to $100
- Dual Berettas
- Increased armor penetration
- Increased range modifier
GO-TV:
- Added viewmodel position lerp to gotv camera transitions
OVERWATCH:
- Players can now report enemies for anti-competitive griefing (i.e. deliberately losing).